Early Playtest - Update 04 LASERS!
Its been about 3 months since the last update and there is a lot going on! First, I’ll be going to GDC and will be doing 2 talks!
Talk #1 The Tech Behind Bring Music to Mix Universe
Talk #2 A match made in Bullet Hell: Mothergunship: Forge
The Updates!
NEW Laser Nodes to add sick laser shows to the mix.
NEW Universal Color Nodes to change hue and brightness during the mix.
Major performance optimizations! So much so that large and complex mixes can run at 30fps now on the steam deck.
Spectrum Visuals are now using Constant Q which results in visual that has a bit more flare to it than default FFT
Upgraded the Quantization System to support much faster speeds without skips. 32nd notes at 200 bpm… is insane.
You can now tell links to use 32nd note timing
Activation Rings on nodes and Radar nodes can be told to go x2 speed making them operate off of 32nd note timing.
Initial controller support and exploration on ways to make controller support better. There is plenty to improve in this category, but its worth mentioning you can do pretty much everything with the controller now navigating menus and 3D UI elements with the D-Pad.
There are now camera modes that allow you to switch from edit mode, to fly mode. Hitting C or clicking the right thumbstick will switch modes. Fly mode is the first iteration of giving Head-Bob more fun ways to navigate mixes.
Mode switching is now set to 1 2 3 4 5 instead of just 1 and 2.
Q and E will now rotate the camera.
You can now rotate the camera and move with WASD at the same time.
ToolTip UI’s will stay open if you quickly mouse past multiple UI’s. This change may not stay the way it is, but its worth trying out.
Slots can now be clicked on to select them before double clicking elements to place
The create menu can now be clicked to create the object and then move the mouse without clicking and dragging.
New Experimental stuff
When flying you can hold down right click or right trigger to send vibes out to nearby vibe nodes. Oh also.. I am experimenting with calling them vibe nodes.
The Future!
After GDC, I will be hunkering down to get this into early access! The current goal has been moved from February to mid April. The reasoning behind this is to get more time to improve the new player on-ramp with tutorialization and controller support. Things are busy right now and I am excited to see where it all goes!
Join the discord
Follow the links at the bottom of the page to Wishlist the game, join the discord, and check out the press kit.